Defeating them all will let you safely explore the opened room. 4-5 Skeletons will wake up (one with about triple health). This area is safe to explore until you push a button in the alcove, at the top of the stairs, left of the statue (which also requires a perception check to find). Use the key on the large doors opposite the Sarcophagus room to find another place to loot. I haven’t used it enough to be 100% certain, but it doesn’t seem to be restricted to only melee. In regards, to the lance, I’ve noticed that the True Strike effect activation appears to work even if you make a ranged attack or a spell attack. Inside the Sarcophagus is a Lance and a Key. You can outmanuever this by separating your cast to one side of the room, and leaving one character to stop the traps. Traps will shoot exploding fire balls at you from either side if you do not disable them after opening the Sacrophagus. Use the boxes and vases throughout the room to subdue the gas vents (there are at least six, one by the exit, one by the way you entered the room, and two on each side). One side of the temple has a large sarcophagus with a booby trap, a lance and a key. If your crew passes a Perception check, you will find a button to unlock the deeper section of the Temple. Going into the Upper Layers of the Temple where you find Shadowheart (you can enter by either tricking the door man, picking the lock, or breaking the tiling with the rock) you will eventually find a library looking room with a statue.
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